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I am ÇaÄŸla

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I am a multidisciplinary designer.

Hey, I’m ÇaÄŸla, but you can call me ÇaÄŸ. I’m currently working as a UX/UI Designer at a software company while continuing my academic research in game studies.

My journey started in Computer Science at ÖzyeÄŸin University, but it didn’t take long before I was more interested in crafting experiences than just writing code. Since 2020, I've been working as a freelance designer, mostly creating movie posters for independent and festival films, where I learned how to convey emotion and story through a single frame.

Over time, I found myself drawn to the intersection of design, interactivity, and narrative. I’ve worked on two horror games, one a first-person experience built in Unity, the other a 2D-pixel horror game developed in GDevelop. These projects allowed me to explore the atmosphere, pacing, and spatial storytelling across formats. 

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